Lunchtime, after school, and sometimes even during class, it’s not uncommon to see students glued to their phones. With apps like Spotify, YouTube, and Netflix at their fingertips, there’s no shortage of entertainment options. However, in recent years, one app in particular has taken both the world and Arcadia High School by storm: Brawl Stars.
Launched by Finnish game company Supercell, Brawl Stars is a fast-paced, multiplayer battle-area game where players choose different characters (also known as “brawlers”) to compete in various modes, from team battles to solo showdowns. The game’s appeal lies in its blend of strategy, teamwork, and short, action-packed matches that can be played in just a few minutes, making it perfect for breaks during school hours.
“It’s just fun to play around when you’re bored,” says sophomore Lucas Yang, a dedicated player. “You can get a quick game anytime and anywhere you want.”
Another player, Tyler Zhang, shared a similar sentiment. “You’re always in a rush trying to get the newest characters and challenging your friends to matches with them.”
In just a few years, Brawl Stars has amassed over 300 million downloads globally, with millions of active players participating in both competitive leagues and casual play. Its meteoric rise in popularity has been fueled by Supercell’s frequent updates, new game modes, and an ever-expanding roster of Brawlers, each with their own unique abilities to keep players engaged. Their global marketing campaigns have kept content fresh for both casual and competitive players, making Brawl Stars a household name in mobile gaming and one of the fastest-growing apps in the world of eSports. Competitive video gaming, also known as eSports, has become a booming industry, with games like Brawl Stars leading the charge. International leagues, like the annual Brawl Stars Championship hosted by Supercell, attract thousands of eager players and spectators, further solidifying the game’s status.
Some teachers have even noticed the growing number of students playing during lunch or while waiting for classes to begin. They’ve expressed concerns about students sneaking in a match or two during moments when they should be focused on other tasks, adding it to the list of distractions they have to manage.
“I’ve definitely noticed students playing Brawl Stars during class transitions or even during lectures,” said Mr. Matthew Wong, an AP Human Geography and US History teacher. “It’s become one more thing to manage alongside phones and social media, but it’s clear the game has captured their attention.”
As Brawl Stars continues to rise in popularity, both at Arcadia High and globally, it’s clear that this unconventional hobby has become a part of everyday life and has solidified its place in the diverse mix of interests among students.